Group Blip Creation
Blips are handled on the server side only.
Server
-- Create a blip for a group.
---@param groupId number
---@param name string
---@param blipData table
{ -- BlipData
-- if none of these are provided it will default to the player's coords.
radius?: vector3,
coords?: vector3,
entity?: number,
netId?: number,
color: number,
alpha: number,
label: string,
sprite: number,
scale: float,
shortRange: boolean
route: boolean
routeColor: number
}
exports.groups:CreateBlip(groupId, name, blipData)
-- Remove a blip for a group.
---@param groupId number
---@param name string
exports.groups:RemoveBlip(groupId, name)